Sunday, October 30, 2011

Locus Origin - The Never Born

The first book from the Locus Origin universe is finally out (with my cover art yay!), so if you like a good scifi, you can order it on Amazon > CLICK HERE <. I am working on this ip for nearly two years now and its great to see that our initial plans are slowly coming together. A lot more awesomeness are coming soon, so stay tuned! :D For updates check the Locus Origin site or join the Locus Origin Facebook page.

Friday, October 28, 2011

Hunter - Character Design (wip)

I have made the original sketch for this as a live demo for my class. I did like the direction it was heading, so I worked on it here an there between jobs. Its still work in progress, because I would like to try out some variations with a camouflage outfit as well. Update is coming soon...

Wednesday, October 26, 2011

Petrol Station - Comp Sketch

Having fun between jobs: trying out a more graphical technique for quick thumbnail / composition sketching...

Thursday, October 20, 2011

Tutorial and Process Videos Feature at KhuanTru

As some of you already know when I have time I record tutorials and speedpainting process videos, what I upload to my YouTube channel. Now my videos are featured at the new tutorial section of KhuanTru.
Check it out, if you have a minute! >>> CLICK! <<<


Wednesday, October 19, 2011

Dragon Warrior - Digi Sketch

I really rarely do linework based digital sketches as I prefer more the patchy speedpaint stuff, where you are building up silhouettes. After watching the last episode of Feng Zhu`s Design Cinema in my lunchbreak today, I tought to give it a try after years. Superquick line sketch and just a hint of underpainting to give it some color... :)

Friday, October 14, 2011

Wednesday, October 12, 2011

Ork Soldier - Speedpainting

I had to do loads of scifi stuff in the past couple of months, so I thought I am doing a bit of a classic fantasy just for fun... :)

Friday, October 7, 2011

Mass Effect Environment - Concept Art Pitch

Next step of the demo for my cg & concept art class. We are developing a fictional concept pitch for real game companies / game ip-s, where the students have to follow the already established visual guidelines. I can detail it more, but I think its at a stage where it can communicate the visual / concept idea.

Wednesday, October 5, 2011

Mass Effect Environment - Concept Art Pitch Wip (sketch)

Done as a demo for my cg & concept art class yesterday. We are developing a fictional concept pitch for real game companies / game ip-s, where the students have to follow the already established visual guidelines.